Text-based 2D diffusion models have demonstrated impressive capabilities in image generation and editing. Leveraging these advancements, these models also exhibit substantial potential for 3D editing tasks. However, achieving consistent edits across multiple viewpoints remains a challenge. While the iterative dataset update (IDU) is capable of achieving global consistency, it often suffers from slow convergence and over-smoothed textures. To overcome these limitations, we propose SyncNoise, a novel geometry-guided multi-view consistent noise editing approach for high-fidelity 3D scene editing. Our method synchronously edits multiple views with 2D diffusion models while enforcing multi-view noise predictions to be geometrically consistent, which ensures global consistency in both semantic structure and low-frequency appearance. To further enhance local consistency in high-frequency details, we set a group of anchor views and propagate them to their neighboring frames through cross-view reprojection. To improve the reliability of multi-view correspondences, we introduce depth supervision during training to enhance the reconstruction of precise geometries. Our method achieves high-quality 3D edits respecting the textual instructions, especially in scenes with complex textures, by enhancing geometric consistency at the noise and pixel levels.
Our method simultaneously edits multi-view images while enforcing geometrical consistency at noise and pixel levels:
If you use this work or find it helpful, please consider citing: (bibtex)
@inproceedings{instructnerf2023, author = {Ruihuang, Li and Liyi, Chen and Zhengqiang, Zhang and Varun, Jampani and Vishal M., Patel and Lei, Zhang}, title = {SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing}, booktitle = {arxiv}, year = {2024}, }